2011年8月29日 星期一

【AM T&T】決定動畫師的優劣要素?(Ⅲ) 天賦篇

Of course, we don't like to use the term "bad" in reference to animators, though we can all point to badly animated shots.

Animation is both a technical and an artistic endeavor, and there are plenty of opportunities to fail in both those areas. The technical stuff is more academic and is based on real physics, and is therefore more easily taught and learned.

I'm relatively confident that you can teach anyone to animate basic physics, assuming they have the will to learn and at least an average intelligence. More complex body mechanics will take a stronger, more analytical mind and good observational skills. Acting and design are much more subjective, and they form the great divide.

The artistic side of animation is much harder to teach, because it can be hard to quantify. We know what we like, but how do we arrive there? Where does training end and talent begin?

I don't think that everyone has the capacity to be a great animator.

You can teach people about design principles, acting theory, storytelling conventions and staging, and they will improve to a degree, but there comes a point where a certain amount of natural ability is required. You have to have good acting instincts, you have to have a natural sense of timing, and you have to know how to entertain and audience.

I think "good" animators have an innate knack for performance and creating appealing poses and actions. A "bad" animator either hasn't learned enough to reach his or her potential yet, or just doesn't have that natural talent to rise above mediocrity.


Good points, Frank and Dhar.
Frank and Dhar兩位讀者提出一些很好的觀點。

I should also have mentioned that talent alone does not make you a great animator either. Talent without discipline and hard work wont take you far. You definitely need to work to develop your acting and entertainment instincts, however strong they may naturally be.

As a matter of example (so I hopeful don't sound like an elite jerk in this post): my animation has improved a lot over the past 10 years, through practice and observation, and the more I learn the more I realize I have a lot more to learn.

But no matter how hard I work at it, I know I will NEVER be as great an animator as Doug Sweetland (or some of the other fantastic animators at Pixar). He has a certain inborn genius that can't be taught or learned. 

You can choose to see this situation as inspiring or frustrating. For me, it's a little of both! Mostly I just enjoy what I'm doing and look forward to learning more.